Welcome
Sometimes, I'm a software engineer working for Xbox. When I'm not, I like to make things. Here you'll find a (lightly pruned) archive of such things. Most of it's code, some of it's not, and all of it's useful to no one but myself! Take a look around.
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Highlights
Projects
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Custom Clone Hero Chart - Time and Death and God
A custom Clone Hero chart of the song 'Time and Death and God' by The Acacia Strain
Tools: moonscraper, audacity -
VTPP
Video-to-Private-Podcast: a home server project
Tools: python, sqlite3, raspberrypi -
Dig Deep
An isometric pico-8 game about digging and family history for the Classic Collards Game Jam.
Tools: pico8, lua -
Avipaper.p8
A Pico-8 demo. Fly a paper airplane through some targets.
Tools: pico8, lua -
Scrapewood
Assembled the Achewood web comic into an e-reader compatible EPUB
Tools: rust, epub, powershell -
Bman3D
Modeled, textured, and rigged a 3D model of Bomberman from "Bomberman 64: the Second Attack!"
Tools: blender -
Lost-n-found
A quick puzzle game for GGJ21 that I never properly named. The theme was "lost and found". The core idea I tried to execute on was a "hot or cold" style guessing game where you reveal clues which guide you toward finding some goal.
Tools: rust, pancurses/ncurses -
Wasteland Cracker
A clone of the Fallout hacking mini-game with an included tool for solving real puzzles
Tools: rust, pancurses/ncurses -
Tetrust
A TUI Tetris clone written in rust
Tools: rust, pancurses/ncurses -
WSR Image Extractor
A tool to extract the images captured in a Windows Steps Recorder file
Tools: rust -
The Treachery of Self-image
A silly joke that I took too far and spent too much time on. The result? a parody of "the Treachery of Images" by Rene Magritte. In a funny turn of events, I like how it turned out.
Tools: Paint Tool Sai -
Tinyrenderer
A cpu-based, didactic renderer project from Dmitry V. Sokolov's Tiny Renderer project.
Tools: C++ -
Squid Mantazord
A top-down 2D gauntlet of sea-creatures to take the throne and become the next Squid Mantazord. Made for Global Game Jam 2017.
Tools: Unity, C# -
Filibusters
A multiplayer objective-based, arena-shooter game
Tools: Unity, C#, Photon Unity Networking -
Monkey Muck
Designed, modeled, and textured an original 3D character. This character was inspired by horrific figures from franchises like Silent Hill, the Legend of Zelda, and the Thing.
Tools: Maya, Photoshop -
Pixitor
A layer-based pixel art editor built using MIT"s Processing
Tools: Processing, Java -
Ogre JRPG
A turn-based battle system demo using Ogre3D for one of my university courses.
Tools: C++, Ogre3D, SDL -
Labyrinth
A game with procedurally generated maps, and a lighting effect where only a certain radius of the map away from the character is lit (a torch effect). Built for the 2015 Fall GameJam at UT Austin.
Tools: C#, Unity, Gimp -
Menger Sponge
An OpenGL menger sponge that can be fully rotated and have the level of recursion updated on the fly via popup menus
Tools: C++, OpenGL, GLUT
Text Posts
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2024 Site Redesign
a fresh coat of paint -
VTPP v0.2.0
another VTPP milestone -
VTPP v0.1.0
new project: Video-to-Private-Podcast -
Surprising Monkey Muck Data
Looking at itch.io analytics for an old project. Why are people playing this demo? -
Hair Log
I kept track of my hair growing for about a year. -
Dig Deep Retrospective
Reflecting on my experience making Dig Deep during the "Classic Collards" Game Jam -
Favorite Albums of 2018
A non-exhaustive list of my favorite albums released in 2018.